- Trained in AR/VR devepment & 3D graphics
- Proven Unity 3D and C# development skills focusing on XR since 2021
- Strong expertise in Meta Interaction SDK with particular focus on hand tracking based interactions
- Performance optimization of VR apps for standalone headsets
- 3D Game design including novel interaction mechanics, resource management & monetization strategies
- Game level design with specialization in baked lighting, world building and modeling using Blender
- Technical Reviewer for conferences: ACM SIGGRAPH Asia XR (2023 & 2024), IEEE Virtual Reality (2023)
- Meta AR/VR User Research Panel Member (04/24 to present)
- Trained in AR/VR devepment & 3D graphics
- Proven Unity 3D and C# development skills focusing on XR since 2021
- Strong expertise in Meta Interaction SDK with particular focus on hand tracking based interactions
- Performance optimization of VR apps for standalone headsets
- 3D Game design including novel interaction mechanics, resource management & monetization strategies
- Game level design with specialization in baked lighting, world building and modeling using Blender
- Technical Reviewer for conferences: ACM SIGGRAPH Asia XR (2023 & 2024), IEEE Virtual Reality (2023)
- Meta AR/VR User Research Panel Member (04/24 to present)
Welcome to my personal page!
I am an XR Developer and Game Designer specializing in immersive experiences for Meta Quest devices, focusing on gaming, 3D visualization, and interactive environments. With strong expertise in Unity and C#, I build dynamic XR content that encompasses intuitive UI/UX, engaging gameplay mechanics, and efficient scene optimization for VR.
I am currently working on the VR game Hexagonia at Amaranth Interactive and exploring novel ways of controller-less interaction in virtual environments. My professional skills and interests include:
My capstone project for the NYU Professional Certificate Course in AR-VR Development and 3D Graphics, Illunae, involves searching for lost sounds across various realms and combining them at your base to create personalized meditative experiences.
Below is our submission for the Fall 2024 Meta Quest Lifetyle App Accelerator. Innospace targets to be an AI-supported, 3D Home Design & E-commerce App for individual MetaQuest headset users.
Our flagship project at Amaranth Interactive, Hexagonia is an upcoming immersive VR game designed for up to 6 players combining hexagonal base building, a fast paced race for building tiles and dynamic MOBA-style battles.
(WIP) This mini-project serves as the tutorial section of my submission for the Immersive Insiders XR Design Challenge in December 2024. I demonstrate how advancements in hand-tracking technology made it possible to design engaging gameplay experiences without relying on physical controllers.
I am passionate about working with like-minded developers to bring innovative ideas to life. If you are a fellow developer or creative looking for a collaborative partner, I would love to hear from you!
Let's build something amazing together! Reach out and let's start a conversation.
New York, United States