SERTAC GUVEN

XR Developer  &  Game Designer

- Trained in AR/VR devepment & 3D graphics
- Proven Unity 3D and C# development skills focusing on XR since 2021
- Strong expertise in Meta Interaction SDK with particular focus on hand tracking based interactions
- Performance optimization of VR apps for standalone headsets
- 3D Game design including novel interaction mechanics, resource management & monetization strategies
- Game level design with specialization in baked lighting, world building and modeling using Blender
- Technical Reviewer for conferences: ACM SIGGRAPH Asia XR (2023 & 2024), IEEE Virtual Reality (2023)
- Meta AR/VR User Research Panel Member (04/24 to present)

- Trained in AR/VR devepment & 3D graphics
- Proven Unity 3D and C# development skills focusing on XR since 2021
- Strong expertise in Meta Interaction SDK with particular focus on hand tracking based interactions
- Performance optimization of VR apps for standalone headsets
- 3D Game design including novel interaction mechanics, resource management & monetization strategies
- Game level design with specialization in baked lighting, world building and modeling using Blender
- Technical Reviewer for conferences: ACM SIGGRAPH Asia XR (2023 & 2024), IEEE Virtual Reality (2023)
- Meta AR/VR User Research Panel Member (04/24 to present)

Sertac Guven

Welcome to my personal page!

I am an XR Developer and Game Designer specializing in immersive experiences for Meta Quest devices, focusing on gaming, 3D visualization, and interactive environments. With strong expertise in Unity and C#, I build dynamic XR content that encompasses intuitive UI/UX, engaging gameplay mechanics, and efficient scene optimization for VR.

I am currently working on the VR game Hexagonia at Amaranth Interactive and exploring novel ways of controller-less interaction in virtual environments. My professional skills and interests include:

 

Illunae - December 2022

My capstone project for the NYU Professional Certificate Course in AR-VR Development and 3D Graphics, Illunae, involves searching for lost sounds across various realms and combining them at your base to create personalized meditative experiences.

InnoSpace - Fall 2024

Below is our submission for the Fall 2024 Meta Quest Lifetyle App Accelerator. Innospace targets to be an AI-supported, 3D Home Design & E-commerce App for individual MetaQuest headset users.

Hexagonia - Ongoing

Our flagship project at Amaranth Interactive, Hexagonia is an upcoming immersive VR game designed for up to 6 players combining hexagonal base building, a fast paced race for building tiles and dynamic MOBA-style battles.

XR Design Challenge - December 2024

(WIP) This mini-project serves as the tutorial section of my submission for the Immersive Insiders XR Design Challenge in December 2024. I demonstrate how advancements in hand-tracking technology made it possible to design engaging  gameplay experiences without relying on physical controllers.

Jettamorphosis - Summer 2024

This project was completed in just a week by a two-person team for TheXPlace Unity Summer Game Jam 2024. It showcases a fully functional demonstration of anchor based, hands-only locomotion in X/Y/Z axes and use of hand gestures to trigger events (such as power-ups) within a 3d virtual environment.

Projects

C O N T A C T

I am passionate about working with like-minded developers to bring innovative ideas to life. If you are a fellow developer or creative looking for a collaborative partner, I would love to hear from you!

Let's build something amazing together! Reach out and let's start a conversation.

Sertac Guven

New York, United States