- User Experience, Interface and interaction design for Virtual Reality in Meta Quest devices using hand tracking
- World and Level Design for 3D & Virtual Reality (Low poly & stylized environments, baked light, sound and VFX)
- Game Design (Systems, mechanics, resource management and economy design)
- UX, UI and Interaction design in Meta Quest devices using hand tracking
- World and Level Design
- Game Design (systems, mechanics and economy design)
- Baked light in low poly, stylized environments
Welcome to my personal page! I am a VR game developer with a passion for developing immersive experiences for Meta Quest devices using Unity & C#.
After completing NYU's extensive Professional Certificate in AR-VR Development and 3D Graphics program in 2022, I decided to leave my career as a diplomat and focus full time on designing and building virtual experiences.
Currently, I am a member of Amaranth Interactive team engaged in building Hexagonia and exploring novel ways of controller-less interaction in virtual environments. My professional interests include:
My capstone project for the NYU Professional Certificate Course in AR-VR Development and 3D Graphics, Illunae, involves searching for lost sounds across various realms and combining them at your base to create personalized meditative experiences.
Our flagship project at Amaranth Interactive, Hexagonia is an upcoming immersive VR game for up to 6 players combining hexagonal base building, a fast paced race for building tiles and dynamic MOBA-style battles.
I am always seeking collaboration opportunities with like-minded developers. Reach out if you think we can build something together!
New York, United States